I’ve recently updated to Unity 2017.2 and have been interested in using the Single Pass Instanced Rendering. It mostly works, and has resulted in an increase in performance.
The problem is that the Valve shaders included in the SteamVR Plugin 1.2.2 only seem to show in one eye. For example when using the teleport, the laser and grid only appear in the left eye.
I’m assuming I’ll need to change something in the Shader, but I’m not sure exactly what, has anyone come across the solution to this?