Hello, i want to submit my Unity app to Viveport but i have some issues. The app already runs ok without any issues but i am having trouble with the the Binary Build portion of the Viveport Submission Guide.
- How do I compress files such that “when the zip is decompressed, you will get the app binary and its support files, not a directory containing those files”? So how i compress the export from unity?
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Where do I locate and edit the “binary_path_windows:” line? and most important do I access the Content Manifest?
Thanks!