Hi!
I am seeing this issue on Firebase Crashlytics. Can someone from Unity let me know what should I do to troubleshoot since I can’t find any documentation on this particular issue?
Vivox SDK 5.15
Unity 2019.4.39
Non-fatal Exception: java.lang.Exception: VivoxApiException : (10012)
at VivoxUnity.VxClient.EndIssueRequest(VivoxUnity.VxClient)
at VivoxUnity.Client+<>c__DisplayClass12_0.<BeginGetConnectorHandle>b__0(VivoxUnity.Client+<>c__DisplayClass12_0)
at System.AsyncCallback.Invoke(System.AsyncCallback)
at VivoxUnity.AsyncResult`1[T].SetComplete(VivoxUnity.AsyncResult`1[T])
at VivoxUnity.VxClient.InstanceOnMainLoopRun(VivoxUnity.VxClient)
at RunLoop.Invoke(RunLoop)
at MessagePump.RunOnce(MessagePump)
at MessagePump.RunUntil(MessagePump)
at VivoxUnity.VxUnityInterop+<VivoxUnityRun>d__7.MoveNext(VivoxUnity.VxUnityInterop+<VivoxUnityRun>d__7)
at UnityEngine.SetupCoroutine.InvokeMoveNext(UnityEngine.SetupCoroutine)
at System.AsyncCallback:Invoke(System)
at VivoxUnity.AsyncNoResult:SetComplete(VivoxUnity)
at VivoxUnity.Private.<>c__DisplayClass91_0:<BeginLogin>b__0(VivoxUnity.Private)
at System.AsyncCallback:Invoke(System)
at VivoxUnity.AsyncResult`1:SetComplete(VivoxUnity)
at VivoxUnity.<>c__DisplayClass12_0:<BeginGetConnectorHandle>b__0(VivoxUnity)
at System.AsyncCallback:Invoke(System)
at VivoxUnity.AsyncResult`1:SetComplete(VivoxUnity)
at VivoxUnity.VxClient:InstanceOnMainLoopRun(VivoxUnity)
at VivoxUnity.<VivoxUnityRun>d__7:MoveNext(VivoxUnity)
at UnityEngine.SetupCoroutine:InvokeMoveNext(UnityEngine)