Just have a question about JoinPositionnalChannel.
I setuped it with the documentation without any problem, but I don’t have a 2nd right now or a friend to available to help me test it. So I test on a same PC with 2 build running at the same time
But is it normal to that all the players need to be in movement to have the fade effect ?
And I have the impression that is isn’t working so well, I can hear my other player even I’m pretty far of it (Or I think I hear him ??? Because even if I at 1cm of my mic, sometimes there is some cut in the voice, is it linked to the fact that I run all the build on the same PC ?)
I have 2 players instantiated on the scene, and all of them, in all 2 sessions avec this boolean on true.
This boolean is the condition to enable in Update VivoxService.Set3DPosition
And here’s the setup for the JoinPositionnalChannel