Vivox JoinPositionnalChannel

Just have a question about JoinPositionnalChannel.
I setuped it with the documentation without any problem, but I don’t have a 2nd right now or a friend to available to help me test it. So I test on a same PC with 2 build running at the same time

But is it normal to that all the players need to be in movement to have the fade effect ?
And I have the impression that is isn’t working so well, I can hear my other player even I’m pretty far of it (Or I think I hear him ??? Because even if I at 1cm of my mic, sometimes there is some cut in the voice, is it linked to the fact that I run all the build on the same PC ?)


I have 2 players instantiated on the scene, and all of them, in all 2 sessions avec this boolean on true.
This boolean is the condition to enable in Update VivoxService.Set3DPosition

And here’s the setup for the JoinPositionnalChannel

Call Set3DPosition only for the avatar that represents the local player! Vivox synchronizes the positions for all clients and only expects the local player’s position to be updated.

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Thank’s for the answer
I try this right now

Bless you Sir, Thank very very much.
That fix all my problem’s

Thank you again

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