We don’t initialize our multiplayer session right away, but have a networked player rig setup ahead of time, with a Vivox audio tap component on it.
We keep getting spammed this message:
[Vivox]: VivoxChannelAudio Tap: VivoxService is not initialized, will retry on ChannelJoined event
Is there a way to prevent the VivoxChannelAudio Tapp from attempting to join until we have initialized the VivoxService in our multiplayer session?