Vivox log spamming

We don’t initialize our multiplayer session right away, but have a networked player rig setup ahead of time, with a Vivox audio tap component on it.

We keep getting spammed this message:

[Vivox]: VivoxChannelAudio Tap: VivoxService is not initialized, will retry on ChannelJoined event

Is there a way to prevent the VivoxChannelAudio Tapp from attempting to join until we have initialized the VivoxService in our multiplayer session?

Hello @RageAgainstThePixel,

We’ve changed this log in our latest 16.5.4 release. Please update to the latest package and you should not get this logging anymore.

Thanks!

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