Hi there!
My team and I are a small group of game developers, who focus on UX for games, and have created a tool to optimize the process of performing games user research.
Check out the website to register for updates on the development and future updates after release.
Vixen will be the first games user research tool on the asset store to help enhance the player’s experience through a series of quantitative and qualitative analytics.
Features will include:
Gameobject position and orientation tracking for multiple gameobjects and in-game visualizations
Webcam recording and video playback of the player playtesting the game
Audio recording and audio playback of in-game think-aloud and post game interviews/questionnaires
Custom event based tracking and in-game visualizations
More to come!
Premium Features include:
Biometrics tracking and in-game visualizations via heartrate
Physical distance from screen and in-game visualizations via Kinect 2.0
And more to come!
Screenshots have been added. We are having a delay on submission because we intend to submit this under the Services / Analytics section as we are an analytics tool and there are extra terms associated with the Services category. Some videos are still in development.
Video Links:
Vikings RPG (In Development)
Survival Horror (In Development)
Rouge-Like Stealth (In Development)
First How-To (This is a year old, a new video is In Development)
UPDATE
There is a question regarding how we differ from Unity Analytics. This was in development before Unity Analytics was released (The “First How-To” video you can see is Unity 4), so we have been making ourselves different with a series of different features:
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Capturing the user’s experience via webcam recordings which are played back alongside the in-game analytics data.
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Options for filtering the several playtests so developers can have an easier time analyzing the data.
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A different take on custom event tracking as we use bill boarded sprites to represent the time and location of the events.
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We have the ability to quickly implement customers feedback and suggestions since we are not working on many aspects of a game engine.
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Faster to setup for one or multiple games to record one or multiple gameobjects.
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We intend to add a new feature soon which will allow developers to include a demographics survey at the beginning of the playtest and questionnaires at the end of the playtest.
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Provides biometrics recording and visualization using the Polar H7 Bluetooth heartrate monitor.
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Measure changes in your players physical distance away from the screen (studies have suggested this is linked to player engagement) using the Kinect 2.0’s depth camera.
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We intend to add a new feature that allows for eye tracking using the Tobii eye tracker to better understanding of what players are looking at on screen.
Videos and more screenshots will be posted very soon!