Vogels! is a rehabilitation game that helps patients with a hemiplegia recover.
It was featured at the Cross Care Café and was playable at the Fesival of Games 2010, where it won the Diamond Trohpy, the “Best-of-Show” Award.
The game, or rather the red bird in it, is controlled by a gravity-compensating supportive arm of which its position is tracked and ‘copied’ in-game. For each new game, the patient calibrates the game to fit the level of impairment of the patient. In-game, the patient flies, following a path, through various parts of the world and grabbing birds.
Team KOMODO Games
Sandra da Cruz Martins - 2D Artist
Ronald Houtermans - 3D Environment Artist
Adriaan de Jongh - Game Designer Project Coordinator
Francis Laclé - Programmer
Tim Remmers - 3D Character Artist
Eri Shiroyama - Audio Designer
Jens van de Water - Game Programmer
i really like the idea, i mean the rehabilitation and the game, by this way people will be more likely to enjoy their times spent by the doctor or the professional…
the graphics are nice i like them too
I think that’s awesome, well done! I share the feelings above in that it’s cool to see games used in non-traditional areas, like rehab, to make otherwise dull but truly necessary tasks a bit more fun and engaging. Kudos!
Yeah, so to get it straight, people with a hemiplegia are actually able to train their brain back to a certain level. In that case, another part of the brain will take over the motor functions of the arm. In order to make that happen, you need to practice, a lot. Vogels! hopes to help!
The purpose of rehabilitation for patients with a hemiplegia is to make them ‘self-sufficient’ again, so that they dont need somebody to take care of them all the time.