Voice communication with teamspeak

Has anyone had success integrating teamspeak sdk into a unity project? I got the beta1 version running, but it broke when I upgraded to beta5. The example client that comes along with the sdk compiles and runs just fine, so I know it is a Unity/integration issue and not just teamspeak.

If there is a better voice library out there, I’d also be interested to hear about it.[/list]

Its using fmod, but I suggest using the raknet voice.

http://www.jenkinssoftware.com/raknet/manual/rakvoice.html

How well does rakvoice do as a plugin? How difficult is it to integrate?

I didn’t try this, but maybe it works:
http://web.ist.utl.pt/joao.costa.fernandes/?p=965

Example with use JAVA to VOICE communication:
http://forum.unity3d.com/viewtopic.php?t=26532

Its not really ready out of the box so you would have to manage were players are to simulate distance or handle listening channels ect.It handles the transportation of the packets but youll need to setup what it will do as for channels or distance.