Hey,
trying to add the Voice SDK in my project.
- Unity 2023.2.2
- Voice SDK
I’m using the exampe script named VoiceActivationButton:
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* Licensed under the Oculus SDK License Agreement (the "License");
* you may not use the Oculus SDK except in compliance with the License,
* which is provided at the time of installation or download, or which
* otherwise accompanies this software in either electronic or hard copy form.
*
* You may obtain a copy of the License at
*
* https://developer.oculus.com/licenses/oculussdk/
*
* Unless required by applicable law or agreed to in writing, the Oculus SDK
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using Meta.WitAi;
using Meta.WitAi.Requests;
using UnityEngine;
using UnityEngine.UI;
namespace Taikonauten.Conduit.UX
{
[RequireComponent(typeof(Button))]
public class VoiceActivationButton : MonoBehaviour
{
// The button to be observed
private Button _button;
// The button label to be adjusted with state
private Text _buttonLabel;
[Tooltip("Reference to the current voice service")]
[SerializeField] private VoiceService _voiceService;
[Tooltip("Text to be shown while the voice service is not active")]
[SerializeField] private string _activateText = "Activate";
[Tooltip("Whether to immediately send data to service or to wait for the audio threshold")]
[SerializeField] private bool _activateImmediately = false;
[Tooltip("Text to be shown while the voice service is active")]
[SerializeField] private string _deactivateText = "Deactivate";
[Tooltip("Whether to immediately abort request activation on deactivate")]
[SerializeField] private bool _deactivateAndAbort = false;
// Current request
private VoiceServiceRequest _request;
private bool _isActive = false;
// Get button & label
private void Awake()
{
_buttonLabel = GetComponentInChildren<Text>();
_button = GetComponent<Button>();
if (_voiceService == null)
{
_voiceService = FindObjectOfType<VoiceService>();
}
}
// Add click delegate
private void OnEnable()
{
RefreshActive();
if (_button != null)
{
_button.onClick.AddListener(OnClick);
}
}
// Remove click delegate
private void OnDisable()
{
_isActive = false;
if (_button != null)
{
_button.onClick.RemoveListener(OnClick);
}
}
// On click, activate if not active & deactivate if active
private void OnClick()
{
if (!_isActive)
{
Activate();
}
else
{
Deactivate();
}
}
// Activate depending on settings
private void Activate()
{
if (!_activateImmediately)
{
_request = _voiceService.Activate(GetRequestEvents());
}
else
{
_request = _voiceService.ActivateImmediately(GetRequestEvents());
}
}
// Deactivate depending on settings
private void Deactivate()
{
if (!_deactivateAndAbort)
{
_request.DeactivateAudio();
}
else
{
_request.Cancel();
}
}
// Get events
private VoiceServiceRequestEvents GetRequestEvents()
{
VoiceServiceRequestEvents events = new VoiceServiceRequestEvents();
events.OnInit.AddListener(OnInit);
events.OnComplete.AddListener(OnComplete);
return events;
}
// Request initialized
private void OnInit(VoiceServiceRequest request)
{
_isActive = true;
RefreshActive();
}
// Request completed
private void OnComplete(VoiceServiceRequest request)
{
_isActive = false;
RefreshActive();
}
// Refresh active text
private void RefreshActive()
{
if (_buttonLabel != null)
{
_buttonLabel.text = _isActive ? _deactivateText : _activateText;
}
}
}
}
As soon i press the button in an Android build the following happens:
An suggestions?
2023/12/09 09:49:15.841 25324 25349 Info Unity Taikonauten.Conduit.UX.VoiceActivationButton:Activate()
2023/12/09 09:49:15.841 25324 25349 Info Unity UnityEngine.Events.UnityEvent:Invoke()
2023/12/09 09:49:15.841 25324 25349 Info Unity UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2023/12/09 09:49:15.841 25324 25349 Info Unity UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:ProcessPointerButton(ButtonDeltaState, PointerEventData)
2023/12/09 09:49:15.841 25324 25349 Info Unity UnityEngine.XR.Interaction.Toolkit.UI.UIInputModule:ProcessTrackedDevice(TrackedDeviceModel&, Boolean)
2023/12/09 09:49:15.841 25324 25349 Info Unity UnityEngine.XR.Interaction.Toolkit.UI.XRUIInputModule:smile:oProcess()
2023/12/09 09:49:15.841 25324 25349 Info Unity
2023/12/09 09:49:15.850 25324 25349 Error Unity AndroidJavaException: java.lang.NullPointerException: Attempt to read from field 'android.os.MessageQueue android.os.Looper.mQueue' on a null object reference
2023/12/09 09:49:15.850 25324 25349 Error Unity java.lang.NullPointerException: Attempt to read from field 'android.os.MessageQueue android.os.Looper.mQueue' on a null object reference
2023/12/09 09:49:15.850 25324 25349 Error Unity at android.os.Handler.<init>(Handler.java:257)
2023/12/09 09:49:15.850 25324 25349 Error Unity at android.os.Handler.<init>(Handler.java:162)
2023/12/09 09:49:15.850 25324 25349 Error Unity at com.oculus.assistant.api.voicesdk.core.VoiceSDKConnection$1.<init>(VoiceSDKConnection.java:54)
2023/12/09 09:49:15.850 25324 25349 Error Unity at com.oculus.assistant.api.voicesdk.core.VoiceSDKConnection.<init>(VoiceSDKConnection.java:54)
2023/12/09 09:49:15.850 25324 25349 Error Unity at com.oculus.assistant.api.voicesdk.logging.PlatformLogger$2.<init>(PlatformLogger.java:57)
2023/12/09 09:49:15.850 25324 25349 Error Unity at com.oculus.assistant.api.voicesdk.logging.PlatformLogger.<init>(PlatformLogger.java:56)
2023/12/09 09:49:15.850 25324 25349 Error Unity at com.oculus.assistant.api.unity.logging.UnityPlatformLoggerServiceFragment.createAndAttach(UnityPlatformLoggerServiceFragment.java:53)
2023/12/09 09:49:15.850 25324 25349 Error Unity at com.oculus.assistant.api.unity.logging.UnityPlatformLoggerServiceFragment.createAndAttach(UnityPlatformLogg
Thanks!