Volume Blend Distance

I am having an issue with Volume Blend Distance. I experience Volume effect leaks that do not respect the
bounds of my mesh. Is there a possibility to allow negative Blend Distance values? Example below:

Thank you very much :smile:

Hey, why not having a volume for your interior with 0 blend distance, and then handling the transitions between inside and outside with dedicated volumes that have a higher blend distance?

Don't forget you can also use a mesh (concave limitation though) for the volume bounds.