I’m trying to create a volume profile asset (Unity 2021.1 HDRP). The code below works, but when I restart Unity the volume profile contains no overrides anymore.
var volumeProfile = ScriptableObject.CreateInstance<VolumeProfile>();
volumeProfile.name = "Test";
var fog = volumeProfile.Add<Fog>();
fog.enabled.overrideState = true;
fog.enabled.value = true;
AssetDatabase.CreateAsset(volumeProfile, "Assets/Test.asset");
What am I doing wrong?