Hello all,
I am relatively new to Unity and am trying to improve my code for volume reconstruction of DICOM images. I could use your help and expertise is determining a good algorithm for optimizing the number of triangles generated.
I intend to view the reconstructed output on the Hololens. I was able to script the 3D reconstruction process in C# from 2D images in DICOM format using Marching cubes algorithm. However, the number of triangles generated are way too high to import the model into the Hololens. There is a lot of lag, and my rendering is now usable at the stage. Is there an algorithm that you would suggest for optimizing the number of triangles? I tried looking for them online but I was only losing time with some of them barely resulting in a change.