I dont know if its a bug or not, but here is my problem:
Situation:
I have a FPS controller with an audio listener attached
and a moving object with an audio source attached.
Problem:
When the FPS controller isnt moving and the other object is,
the sound-volume is not changing, although the source is moving away.
But when I move the FPS controller it seems like the distance between controller
and moving object is updating.
Also you can see that in the 3d settings of the source:
(Im using Unity 5.0.0f4)
So is there any whay to solve this?
Thanks