Volume settings issues

Here is the error that I ran into
Assets\Scripts\OptionsScreen.cs(67,15): error CS0128: A local variable or function named ‘vol’ is already defined in this scope

Here is a copy of the code

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.Audio;

public class OptionsScreen : MonoBehaviour
{
    public Toggle fullscreenTog, vsyncTog;

    public List<ResItem> resolutions = new List<ResItem>();
    private int selectedResolution;

    public TMP_Text resolutionLabel;

    public AudioMixer theMixer;

    public TMP_Text mastLabel, musicLabel, sfxLabel;

    public Slider mastSlider, musicSlider, sfxSlider;



    // Start is called before the first frame update
    void Start()
    {
        fullscreenTog.isOn = Screen.fullScreen;

        if (QualitySettings.vSyncCount == 0)
        {
            vsyncTog.isOn = false;
        } else
        {
            vsyncTog.isOn = true;
        }

        bool foundRes = false;
        for(int i = 0; i < resolutions.Count; i++)
        {
            if(Screen.width == resolutions_.horizontal && Screen.height == resolutions*.vertical)*_

{
foundRes = true;

selectedResolution = i;

UpdateResLabel();
}
}

if(!foundRes)
{
ResItem newRes = new ResItem();
newRes.horizontal = Screen.width;
newRes.vertical = Screen.height;

resolutions.Add(newRes);
selectedResolution = resolutions.Count - 1;

UpdateResLabel();
}

float vol = 0f;
theMixer.GetFloat(“MasterVol”, out vol);
mastSlider.value = vol;

float vol = 0f;
theMixer.GetFloat(“MusicVol”, out vol);
musicSlider.value = vol;

float vol = 0f;
theMixer.GetFloat(“SFXVol”, out vol);
sfxSlider.value = vol;

mastLabel.text = Mathf.RoundToInt(mastSlider.value + 80).ToString();

musicLabel.text = Mathf.RoundToInt(musicSlider.value + 80).ToString();

sfxLabel.text = Mathf.RoundToInt(sfxSlider.value + 80).ToString();
}

// Update is called once per frame
void Update()
{

}

public void ResLeft()
{
selectedResolution–;
if(selectedResolution < 0)
{
selectedResolution = 0;
}

UpdateResLabel();
}

public void ResRight()
{
selectedResolution++;
if(selectedResolution > resolutions.Count - 1)
{
selectedResolution = resolutions.Count - 1;
}
UpdateResLabel();
}

public void UpdateResLabel()
{
resolutionLabel.text = resolutions[selectedResolution].horizontal.ToString() + “x” + resolutions[selectedResolution].vertical.ToString();
}

public void ApplyGraphics()
{
//Screen.fullScreen = fullscreenTog.isOn;

if(vsyncTog.isOn)
{
QualitySettings.vSyncCount = 1;
}
else
{
QualitySettings.vSyncCount = 0;
}
Screen.SetResolution(resolutions[selectedResolution].horizontal, resolutions[selectedResolution].vertical, fullscreenTog.isOn);
}

public void SetMasterVol()
{
mastLabel.text = Mathf.RoundToInt(mastSlider.value + 80).ToString();

theMixer.SetFloat(“MasterVol”, mastSlider.value);

PlayerPrefs.SetFloat(“MasterVol”, mastSlider.value);
}

public void SetMusicVol()
{
musicLabel.text = Mathf.RoundToInt(musicSlider.value + 80).ToString();

theMixer.SetFloat(“MusicVol”, musicSlider.value);

PlayerPrefs.SetFloat(“MusicVol”, musicSlider.value);
}

public void SetSFXVol()
{
sfxLabel.text = Mathf.RoundToInt(sfxSlider.value + 80).ToString();

theMixer.SetFloat(“SFXVol”, sfxSlider.value);

PlayerPrefs.SetFloat(“SFXVol”, sfxSlider.value);
}
}

[System.Serializable]
public class ResItem
{
public int horizontal, vertical;
}

You are declaring vol 3 times, just remove line 67 and 71.

float vol = 0f; //<- you can only declare this once and that is done on line 63