Volumetric Clouds shadow offset is missing

I’m using the new Volumetric Clouds in Unity 2021.2.11f1, and they look great. However I need to control the movement of the clouds manually, and so I’m adjusting the VolumetricClouds.shapeOffset, which works well. However, when I do this the shadows don’t move, and I can’t find any way to adjust the cloud shadow offset either in the inspector or in code. Because of the floating origin system that I’m using, this means that when the view changes the shadows stay in place, which looks bad.

Hi,

There must be something fishy in your local setup.

We will need a bit more context to assist you on this issue.

How strange! Mine are definitely not moving:

Could it have anything to do with the fact that I have Local Clouds turned off, since that doesn’t work for my use case? I can’t think of what else would be causing this… The material that the ground tiles are being generated with? But they’re receiving the shadows…

This video might show the issue a little better:

Could it have something to do with the material that the landscape is using?

I’ve noticed that the shadows seem to be scaled a little differently from the clouds sometimes. I’ve tried messing with the Shadow Plane Height, but anything other than 0 seems to offset the clouds wrong. I would share my cloud settings, but I’ve tried so many different settings, from basically default to messing with advanced settings.