Volumetric Clouds

I’ll revive the topic internally as @auzaiffe is not working on this anymore.
And there’s already another forum post about that I believe :slight_smile:

is this what you are talking about by any chance ?
I don’t how exactly this was made exactly but it could just be a custom cloud texture that’s updated in real time via a shader or else, no need to fetch cloud density at a point for this.

edit: this was apparently used a base for fluid sim

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