Volumetric Diffusion

Hi, im totaly new to the scene here. I have a question about Unity. In 3ds i can create a cube and assign partially transparent color to it, and force it to be two sided so that when i look / render from within the box, i see the same color all around that the cube really is.

I export this cube .fbx and in Unity … i make the box huge and enter it in first person view… and it completely disappears . It doesnt seem to allow me to add a constant shade of color from within the box. Is there a way to do this. Im not even sure what the tech terms would be.

Any help would be greatly appreciated. So far i find Unity this to be quite fascinating. Thanks in advance and again , hi all !

two sided in modeller does often not make it two sided. clone it in the modeller, invert its faces and merge the vertices, then it will be really two sided :slight_smile:

but that won’t give you anything “volumetric” and volumetric fog isn’t possible in unity (or requires some pretty tricky and complex shader already for partial faking) either as 3d textures are not available

Hmm, ok, i understand what you are saying. So i guess im out of luck for my desired effect than. What i was trying to do was make it so that when the player enters water and goes below the water surface level, it still looks like water . At default , once you go below the surface level, the water jsut disappears completely.

Anyways , thanks for the reply.