I uploaded the asset nearly half a year ago, but due to a negative review I discontinued its production.
I recently have been motivated by somebody to actually finish on it, because they think it’s amazing.
In return for you getting the asset I would like you to report me on any problems you encountered, buggs and features that it might be lacking. I haven’t recieved any direct contact from people whom it didn’t work for. So I would like you coop with me a little and I will help you integrate into ur project for free.
Let me know either by e-mail: avolaso@gmail.com if your interested or on this thread.
Very nice Asset. And why not make the price lower? Buying 10 people for 20 - Leave a comment. After 10 people will buy for 30. As a result, you have 20 reviews andratings and we can do the price of $ 40 PROFIT
Yes I guess you’re right, I will make the price lower. As this is my first asset on the store, I couldn’t really decide on what the price should be, so took the advice from the publisher manual.
Hello, I’ve already contacted you by email for the giveaway, also posting this here just in case, I’d really like to check this asset out as I haven’t bought or tried any fog assets yet, I’m always looking for solutions that can deliver better graphics. Thanks for the opportunity!
Hi Avol. If you are still looking for testers I’m also interested. Is terrain required? I’m interested to see if something like this would work in a space setting.
who don’t need fog, the unity solution is old and kinda rubbish as far as settings go to tailor it I’ll take anything …count me in on freebie
Though tbh you probably should update packaging… importing an asset into a main project and seeing it leave a whole bunch of files/folders of its own all over the root directory is kinda messy.
terrain is not a requirment, current limitation is camera far clip at about 500 tho, looks bad with more. Need to iterpolate it with analytical fog for bigger distances, will add that in next update.
So I fixed the issue people had with bugging out fog whenever there were not enough shadow casters around. Should work in any scenes now. Will be on asset store in a few days. Will be adding many more settings for fog itself - predefined volumes, colors, more phase functions and such. After that will clean it up for better performance.
Been busy for a while with my graduation, BUT…
Heres some pics on progress. Expect a new update in a few weeks
Mostly worked on optimizations & bugg fixes, which lead to 1/3 increase in performance.
Also planning to integrate more realistic clouds / noise with occlusion which you can see in pics.