Volumetric Fog not visible in Ray-traced reflections (HDRP)

Hi there,

With HDRP, It seems that ray-traced reflections ignore volumetric fog. In a dark scene with a lot of lit fog, a reflecting ground remains too much darker. With ray marching, volumetric fog is visible in reflections.

Am I missing something? I can see nothing about it in the docs.

This is currently a limitation of raytracing.

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