Volumetric fog

Hi all,

I’m considering porting my project from HDRP over to URP. But my levels include volumetric fog, which I don’t want to lose.

Just wondering if anyone has implemented volumetric fog in URP, and how easy it was it? And are there any weird artifacts or complications?

Thanks

I’ve not personally written Volumetric Fog for URP or used it myself, but thought I’d link to this asset on the store: Volumetric Fog & Mist 2 | Fullscreen & Camera Effects | Unity Asset Store which supports URP.