Is it possible to create a volumetric cone of light coming out of a spotlight using Sun Shafts? If so how?
Is this efficient?
In my game, as I am navigating through a tunnel, I want to emulate a liquid environment using this volumetric lighting effect. However Have not been uble to make sun shafts to work.
I would have to research further coz im new to all this but I would guess cookies and alpha channels mixed with fog somehow (Im a 3D artist ) this would be how I would do it in a 3d package so im guessing thats how it could be achieved in Unity ,sorry I cant help more (Yet ;p)
have a look at the caustics generator, the free version lets you make a decent resolution, seemles animation and can be used as light coockies (with animation script) to simulate water refracted light on walls or ground.