So I decided in an effort to get more used to 3D work and make things in my projects look way prettier I would mess around with volumetric lighting properly and I’ve sort of managed to get things working but the damn camera keeps flipping over no matter what you do in playmode.
It seems to be a problem specifically to do with the VolumetricLightRenderer script which you attach to the camera, no idea why it would do this, has anyone else encountered the problem? When I take off the renderer script the cameras work fine but then of course you can’t have nice volumetric lighting.