Volvo tutorial anywhere?

Hi,

This volvo project is almost exactly what I’m looking to do for another product, but the tutorial isn’t really a tutorial, but a feature presentation. Will there be a tutorial on this? I see I can replace the car, but even that breaks the camera rotation, and there are actually a few things I would change.

Dave

Are you talking about this case study from Volvo? That’s a product developed by Volvo, not Unity. And it’s not a basic starter project, either.

As I said in the other thread , you’re not likely to find tutorials for everything you want to do. Instead, learn how to break tasks down into smaller functional parts, and then learn how to do those things. It’s an acquired skill to figure out how to do this, and it’s not likely you’ll find a resource that will spoon-feed you everything you’re looking for.

I know it feels to you like you just have a basic project you need to get going, but the best thing to do really is to start out with the basics and go from there.

and like I said, I’m hoping for something like the lego tutorials which does break down quite a bit. Hopefully they will come up with something. I can’t even find smaller tutorials that help me with these tasks.

What are the tasks you’re looking to have taught to you, though? If you actually listed out everything you needed to be able to do, I think you’d have better luck with people recommending you learning resources that actually exist today that you can get started on, instead of just making your desires known to Unity so that they can maybe someday create the tutorial you’re really hoping for.

Good point… I think I listed several out in my other thread, but here is my current list:

-have camera move around object like volvo
-buttons that open parts of the geometry like volvo
-hdr realism and environment like volvo
additionally:
popup text description windows

  • have camera move around object like volvo:

You’ll need basic C# programming skills, and some vector/matrix algebra.

  • buttons that open parts of the geometry:

Again: programming, vector algebra plus input system.

  • hdr realism:

HDRP, shaders, lighting, modeling (unless you have ready-made assets)

  • popup text descriptions:

Unity GUI + programming.

These are all really broad and potentially complex topics so I don’t think you will find ready-made tutorials to do specifically what you ask for. It’s like asking for tutorials on building a nuclear submarine: you’ll need hydrodynamics, material engineering, electronics, optics, nuclear physics, etc.

Start small with each of these individual topics and over time you’ll get enough experience to build something like the volvo demo (which wasn’t made by only one person, or made in a couple days ;))

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thanks for getting back. I’m not a coder, so maybe there are scripts out there that I can use. I’m just a designer!

@arkano22 so, if I were to start with getting the camera to move around the object, where would one look for that? I have searched and can’t seem to find anything on that. Thank You!!

There’s tons of ways to do this, easiest one probably being Cinemachine as it does not require to write a single line of code.

Cinemachine is a package, so you must install it from the package manager.

The official Unity tutorials cover this (and a lot more!):

@arkano22 this is a great start and i’m finding many tutorials on the lighting. I will look for something on those buttons next. Most things I’ve found have been different style, and I also need for a text window to be able to pop up and I’ve never found anything like that. After that, I need to find one that animates parts of a 3D model when I click on a button… lots to figure out!

First you’ll need to learn how to create a button and make it “do something” when pressed:

Then, you will need that “something” to be “animate a 3D model”. Assuming your 3D model has separate meshes/objects that can be independently rotated, this can be done either by using the animation system, or by writing some code that rotates the object transforms. Both are valid approaches.

You bet! your endeavor can be compared to building a house by yourself: masonry, plumbing, electricity, etc. It’s a lot of stuff to learn :slight_smile: