There is a Perlin noise function in Unity Mathf.PerlinNoise() I see in the documentation that there is no equivalent for a Voronoi, so I was wondering, does anyone know a way to build a Voronoi in c# without doing all the math?
Actually something that I didn’t mention is that I wanted to build some tool and have the possibility to release it as an asset so I wanted to avoid using someone else’s work for that
Tried the delaunay thing, downloaded it, it had no package json so dragged it in project, loads of errors, unity only displays 8 but i bet there are many more.