As mention in other threads, The Unity 3d camera distortion is to big using 3 monitors. Also clouds far away flicker because the side the camera can look much farther than in the middle front center. I wish to change the camera from actual flat planes to equal distance from point of view. So the objects far away do not appear and disappear flickering; also the distortion is eliminated.
How to start?
Please Vote for a spherical clipping plane solution here
[link: https://feedback.unity3d.com/suggestions/correct-camera-distortion-issue-on-the-side-by-using-spherical-clipping-planes-instead-of-flat-near-far-clipping-plane]
This are Unity cubes using 3 monitors
from:
A solution to this problem is to make the clipping plane spherical, just using the 2 fix value for the pixel visual ray instead of flat planes.




