Vour is a tool for making tours with images, videos and 3D scenes for PC, Web, Mobile, VR, and WebVR.
It was made for people who want an easy & ready to use tool and don’t want to code much.
It seems like there were some changes with the rendering or something like that. Now I have uploaded a newer version. However, there are currently some issues with rendering 3D images & videos due to a limitation of WebGL. For now they are only displayed in 2D.
This is a great tool. Thank you for all your hard work. Can I just clarify, does this require XR Plugin Management and XR Interaction Manager to build to Oculus Quest 2?
Thank you for your kind words! Regarding building for Oculus Quest 2, XR Plugin Management and XR Interaction Toolkit are indeed required. They are automatically installed when you enable the Oculus Quest feature in the setup window.
This is a great tool, but I wasn’t able to install on Meta Quest 2. Please give me a bit more detailed list of Oculus installation. Unity Editor 2021.2.8
Thank you. My problem is the image quality. Rendered in Oculus the image quality is bad (360 image). Do you have some method to improve the quality. The original images are not so wrong.
Videos should look good right out of the box, but you can of course experiment with the video import settings, although there aren’t many options available. In general, 360 videos tend to require a fairly high resolution to look good.
yeah im not sure if there was just some weird transcoding going on that compressed it a lot. But my source videos are 8k. Might need to play with my render settings to make them play well with unity. I’ll double check when im back in my studio.
Hi, I created a virtual tour using Vour. However, when I try to run it on Oculus Quest 2, I encounter a low memory error and the application shuts down after a few minutes. Do you have any suggestions on how I can resolve this issue? It’s worth mentioning that my 360 videos are in 5K resolution.
Hey hey !
I’ve just created a test project to work with my 360 videos, but unfortunately they won’t play out - not Locally and not by Youtube’s URL, in both the Editor and the final WebGL build. What should I do?
I am getting the following errors when building to Android.
ArgumentException: Getting control 1’s position in a group with only 1 controls when doing repaint
Aborting
and
C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2021.3.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-6.1.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”
Do you have a Discord? I have a few questions. One of them is the Teleport Point, Update Position. It appears I cannot reset the player rotation properly. It appears it is NOT looking at the local rotation but the global one which should not be the case.