Voxel Art, Has Unwanted Outline

Hi there,
I have art imported via 3DMax. I am not an artist, my artist is my artist. My issue is that the art (and game is voxel), when applied to any mesh, shows a hard outline at each edge. See pic.

I have been playing with texture and material settings, but can not get rid of it.

Any tips?

No Help?

Not enough information to know the cause. Best guess is you’re using a texture atlas and you’re seeing edges caused by texture filtering / lack of texture gutters. Lots of posts on the forum on problems (and solutions) with using texture atlases. If the problem goes away when you set the texture used to point filtered this is the problem.

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Hi, thanks for the response.

I am using a texture atlas. Online answers point to texture bleeding, between sprites. There are a number of custom shaders it seems. I am unable to delve into one at the moment, however, I did set the FliterMode to Point(no filter) and still my grounds look like this…

Seems like this should be something Unity should be able to handle, natively.

This is just how realtime graphics work, Unity can’t change that.

Even with FilterMode Point bleeding can occur in the mipmaps. You should really just add texture gutters as bgolus notes. Or for a scene like this, not use an atlas at all.

Hi thanks.
Can you explain what you mean by texture gutters and bgolus notes? Also, yes, these are real time graphics, the game is quite simple tho, can I “bake” textures to save memory?