Hi there,
I have a character, made up by lots of cubes. He is voxel. What I am wondering is, I will be shooting this character with bullets. As each bullet hits a voxel cube I want this cube to “explode”, be propelled off the character.
I have achieved this, by simple collisions, rigidbodys at defaults etc. However, the current effect is like a beach ball. The voxel cubes, float off into space. I would like that to have a bit more oomph.
I have tried applying an explosion force to each cube when it is hit, played with mass, drag etc but no luck. The effect is still beach ball like no matter what I do.
So, I am wondering, how can I achieve a more hard impact where the voxel cubes will fly off at a faster rate?