So i found this great tweet where this guy explains how he managed to get this really cool effect with the help of a glitch and a shader. His models turns into distorted voxel models if the camera is far enough from the orgin. Though i tried to recreate this and ask for help nothing worked. Now im here to ask, how can i get this effect on my 3D models? Is a shader the way to go or should i stick to this “float glitch”?