Voxel terrain wont appear

Ok well when i Run this script in a object it wont create the voxels i need it to create for the base terrain. i will be making a generation code later but i just want to get the terrain out of the way. so can anyone help?

    using UnityEngine;
    using System.Collections;
    
    public class MainTerrain : MonoBehaviour {
    	void awake() {
    		GameObject[,,] world = new GameObject[100, 100, 100];
    		for(int a = 0; a > 100; a++){
    			for(int b = 0; b > 100; b++){
    				for(int c = 0; c > 100; c++){
    				 	world[a,b,c].transform.position.y.Equals(a*10+10);
    					world[a,b,c].transform.position.z.Equals(b*10+10);
    					world[a,b,c].transform.position.x.Equals(c*10+10);
    					world[a,b,c].transform.lossyScale.x.Equals(100);
    					world[a,b,c].transform.lossyScale.z.Equals(100);
    					world[a,b,c].transform.lossyScale.y.Equals(100);
    				}
    			}
    		}
    	}
    }

Well:

a) Your routine is called awake and not Awake - so it’s not running.

b) You aren’t creating anything anyway - you’ve created an empty array that can hold game objects, you haven’t created anything in them.