I am exited to create a Voxel World and almost created the structure of it.
I wanted to know is there a way I can get rid off the starcase effects of cubes arrangement ?
For example - Let say I have a Set of 1000+ cubes in like a terrain, so whenever I want to have a height it should be smooth not staircase look (Like Mine craft).
Please do let me know if there’s any algo which I can follow to smoothen it up !
I suspect what you’re looking for is called marching cubes (or other similar methods). Googling the term should find you lots of resources but here’s 2.