Voxels and LOD in Unity

Has anyone made any samples showing Voxels and LOD in Unity?

I'm looking for something to get me started experimenting with this.

LOD is pretty straightforward to implement in Unity: Simply create a parent game object with a few child objects for the different distances attached as children, and have a script that, depending on the distance to the active camera enables/disables the renderers of those different object versions. You could also add complexity, e.g. depending on the number of objects currently visible or the current frame rate.

With voxels, I don't think this is possible in Unity at all, since AFAIK, voxels are a completely different approach for rendering (which simply isn't implemented in Unity). But maybe I'm missing something here (voxels combined with LOD might be a completely different story).

There's one forum posting regarding voxel based terrains in Unity: Voxel Based Terrain

And one pretty popular entry on Unity Feedback: Terrain: Voxel-based terrains