Voyage of Valor - Unity 3D

My very first Unity 3D game, finished in about a week, isn’t very complicated. Constructive criticism is welcome:

It is an infinite running type game, except with a boat in water, and has 5 levels, with one separate infinite level. It uses Universal Render Pipeline, and is generally not a very complicated game, as I am a beginner.

hey, great!

I would slowly find better assets for the game and replace what’s there already to make it more pleasing, there’s a ton online that are also free if you add simple credits to original authors.

Point system would be great for orientation what is the goal here. There’s much to be learned, but if you slowly add to it it can become something else completely. Shine and polish is what players like to see. We’re visual beings and pleasing they mean pleasing the dopamine reward system.