I’m doing a project in which I need to show a 180-degree stereoscopic video in Oculus Rift.
I want to do something like the Amaze application in Oculus Appstore, a 180 degree video in front of the user and the rest is a background. The object where the videos are played has degraded edges and it combines very well with the background. How can I do that?
But I have a problem, configure the scenes …
I’m trying two ways to show the videos …
One with the Skybox Panoramic Beta shader, with the 3d Layout video side by side, image Type of 180 degree image and mapping: latitude and longitude .
The problem I have with this method is that the video is executed inside a cylinder, without covers, without a floor, … it is not very immersive, and the stereoscopic effect is lost … also I don’t have control of the skybox as gameobject… I need control, for effects and interactive functions.
My second test was the use of a left and right camera, each one eliminating two layers: left and right. each layer had an object, a hemisphere with a uvw map with flat coordinates, this works better than the first … but … the effect is not achieved completely.
Can anybody help me?