VR and Bolt

Is it possible to develop games in VR using Bolt? Even simple games. I’d like to learn with Bolt as I’ve used GameMaker for 10 years learning on the visual and transitioning into scripting… I’d like to specialize in VR software. Has anyone tried it? What is your experience?

Thank you for your time.

It should be. AFAIK there are no restrictions that should change the ability of you to use Bolt.

Jumping in here, :slight_smile:
Is it also possible to use Oculus Integration package/api with Unity Visual Scripting/Bolt?
For hand tracking etc.

I have no idea about that but I don’t see why bolt wouldn’t support any C# API, though there may be some hand tooling needed to make it work well.

(My level of Bolt knowledge is very limited so take that into account here)

Hey I am using Bolt to make a VR game and I also made the game I face the issue after Building the game/

The first Issue is I made an enemy AI with bolt and Navmesh agent. so when I test the gameplay in unity the navmesh agent works but after I build the apk it doesn’t work in my headset.

The second issue is I made a logic that I have 4 power pallets in my scene and the logic is the enemy chase the player to kill and when the player collects the power pallet the player gets powered up for 10 seconds and within that 10 seconds, the player can run behind the enemy and kill them. And the enemy respawns after getting killed or If the player doesn’t kill the enemy after 10 seconds they again start chasing the player. and this logic is working while testing in unity editor but this doesn’t work after Build OR Build and Play. Please help me with this is there any additional setting For VR With Bolt ?? I am just getting one error on the start of the scene NullReferenceException: Object reference not set to an instance of an object UnityEditor.XR.Management.Metadata.XRPackageMetadataStore.UpdateInstallablePackages () (at Library/PackageCache/com.unity.xr.management@4.0.1/Editor/Metadata/XRPackageMetadata.cs:570) UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at <411aa9fd83b6416fab626ca292954771>:0) this error. Please help

The current released version of Management is 4.0.5 and I’d upgrade to that as that null ref issue should be fixed.