VR and Cinemachine

Hi guys,

Does anyone know if there is a way to use Cinemachine with VR? Since input is controlled by Input System I am having the next message:

"InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
VRLocomotiojn.cutting.Update () (at Assets/Scripts/cutting.cs:24)"

[quote=“jmcb”, post:1, topic: 875399]
Hi guys,

Does anyone know if there is a way to use Cinemachine with VR? Since input is controlled by Input System I am having the next message:

“InvalidOperationException: You are trying to read Input using the UnityEngine.Input class, but you have switched active Input handling to Input System package in Player Settings.
VRLocomotiojn.cutting.Update () (at Assets/Scripts/cutting.cs:24)”
[/quote]
The cinemachine works with the new input system. The issue you’re having is from your own cutting script.

Also, what are you using the cinemachine for? It’s not often used with VR

1 Like