Hi all
Ok i am super new to Unity 5.5 so i created a terrain and then put in some trees. The trees near to the camera don’t bent great that is what i want. But the ones just a bit back bend and move to the movement of the headset/Camera Why what am i doing wrong ?
Thanks
Okay, so here’s the deal as far as I understand it:
Trees in unity use LOD or Level Of Detail to draw less when they’re far away. At extreme distances, the trees become billboards, which is to say a two dimensional image that is rotated to face the camera. I don’t know the specifics with regard to why they don’t work in VR but they don’t work in VR. I’m looking into solving this problem right now, I think the answer is “You need a 3 dimensional tree that never turns into a billboard” and I’m not sure yet how to do that with the unity terrain system.
Update: You’re going to want to go to terrain, find the settings tab, and change a value that says “Billboard Start” to whatever the highest setting you can get is. Edit: “Billboard Start”, by the way, is a value that determines how far away from the camera the trees start turning into billboards, as long as your scene is smaller than this you should have no problem. Then you’ll want to increase the Max Mesh Trees value. Be aware that you may not be able to handle a whole bunch of trees as easily with these settings, it depends on your computer.