VR App running on device doesn't render

This is usually due to depth not being written (or cleared before it gets to the compositor) for some reason. Try things like disabling post processing / HDR / any effect that may not work with depth. We have a somewhat simple test project that is run on each release to make sure the basics still work while we scale up our support. Now that you’ve mentioned the template project - we’ve confirmed it’s rendering black on device. We’ll look deeper into it tomorrow and get something similar into our release testing once it’s resolved.

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