Unity: 2018.3.6
Oculus: 1.39.
Hi all,
I am having an issue with my VR application built with the Oculus Utilities package.
I am trying to create an app that runs on both the Oculus Rift and the HTC Vive through the Oculus integration, as described in this document:
I have had success doing so, but when I run my application with a Vive, it will pause as soon as the application window goes out of focus and show the SteamVR window. This is not acceptable behavior due to the requirements of the project. I have already checked, “Run in Background” within the Player Settings.
Does anyone else know how to solve this?