VR Application Pauses When Its Window Loses Focus

Unity: 2018.3.6
Oculus: 1.39.

Hi all,

I am having an issue with my VR application built with the Oculus Utilities package.

I am trying to create an app that runs on both the Oculus Rift and the HTC Vive through the Oculus integration, as described in this document:

I have had success doing so, but when I run my application with a Vive, it will pause as soon as the application window goes out of focus and show the SteamVR window. This is not acceptable behavior due to the requirements of the project. I have already checked, “Run in Background” within the Player Settings.

Does anyone else know how to solve this?

Are you sure nothing is overriding the background running value during runtime. Print the value to the screen runtime to check it