VR application problem (Oculus Quest) after updating to 2022 LTS

Hello!

After updating my project to 2022-3-LTS I am having problems running my VR application both editor and build. The application’s target device is Oculus Quest. When I run it on Quest 2 I can only see a static screen with my scene and when I move my head to the sides they are all black. The issue seems to happen most on Quest 2. I will link some screenshots of my view with the Oculus device.

I am using HDRP, in the previous version of the project 2020 LTS runs fine on both devices (Quest 2 and 3). In 2022 LTS it only runs well on Quest 3.

Software Update/ System Version: 50151600073800510
Oculus version: 69.0.0.576
Oculus version: runtime 69.0.0.570

Unity 2022.3.50f1 LTS

HDRP does not support building for android, so for quest devices.
So I don’t understand how it was even maybe working previously.

The build is running on PC.

AFAIK, since you are running on PC bu tethering to the quest, it is running like a standard PCVR game.
It doesn’t make sense to me that it would work as expected on Quest3 but not 2.
Did you check if there is any errors in the “VR” tab of the HDRP wizard ?

I’ve checked the HDRP wizard and everything seems to be ok.