VR Applications Constantly Spam the Console

When running either of our VR applications on a device, the following message is constantly spammed to the console and makes it difficult to debug when you cannot connect Visual Studio to the application running on device.

Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 0 0)

we’ve seen this on other platforms when culling information isn’t being properly communicated. Not aware of an issue with vision pro right now. this is all a layer under your application though, so not sure how it’s being triggered here.

If you have time, a repro project would help, we should be able to solve it pretty easily with that. Will also try to have QA repro either way.

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@thep3000 The repro project I created for the left-eye-only rendering issue also duplicates this issue. The project can be found here.