I looked into this a bit more and found that, in our case, the crashes are caused by hand anchor allocations. I started a new thread, since this seems unrelated to the particle system issue, which we don’t use in our app.
Thanks!
Diego
I looked into this a bit more and found that, in our case, the crashes are caused by hand anchor allocations. I started a new thread, since this seems unrelated to the particle system issue, which we don’t use in our app.
Thanks!
Diego