Please, tell me, can I create my own Asset for sale (with models and scripts) on base of free Asset SteamVR Plugin?
(or the same to AR: my own Asset for sale & Vuforia like a base)?
Thanks for an answer!
Please, tell me, can I create my own Asset for sale (with models and scripts) on base of free Asset SteamVR Plugin?
(or the same to AR: my own Asset for sale & Vuforia like a base)?
Thanks for an answer!
Hmm, that seems dicey to me. What exactly would your asset be? If you’re just selling models, you don’t need to include any VR or AR plugins; leave that to the buyer to worry about. If you’re selling scripts… what do those scripts do?
You can make the asset depend on Unity XR or Open XR, and it’d do the same thing really. It’s best not to have a dependency, check the asset store guidelines, it’ll tell you.
Thanks about ur opinion. I hv a model of VR house, where u can, for ex, switch on/off the light or open/close doors/windows. But if rewrite scripts to a usual game, not VR, now I don’t know, how to do this…
Tnank u very much! Can u tell me please, would I need to rewrite my scripts for Unity XR, if I already heave these scripts in Steam VR?
I think you’ve chosen the wrong scope for your asset. It sounds to me like it is chiefly a 3D model. If I buy your asset, it’s because I want a 3D house. I do not want SteamVR or Vuforia dragged into my project (I develop primarily for Oculus Quest), and including those is just going to annoy me.
It’s unlikely that anyone developing for VR would have any trouble switching lights on/of or opening doors/windows. But if you really want to include scripts for that, they should be very general — just a public method, which can be triggered by a UnityEvent. Then the buyer can hook them up to whatever triggers, buttons, or UI widgets they prefer.
But if it’s a nice house, honestly I would say don’t bother. Just note that the doors, windows, and lights are all operable, and let the user take it from there.
Thanks!
Okay, than I would download my Asset in Store & write u here, and u look at it, can I?
It will be my 1st Asset for sale, I wanna to practice it, but for this moment I don’t know, what products will sell better… So I wanna to find “my niche”…
Yeah, I don’t know what advise to give on that. I can tell you that many assets are too heavy, especially for Oculus Quest (which is the fastest-growing segment of the VR market by far these days). By “heavy” I mean too many polygons and too many different materials. So, if you can make good-looking assets that are lean and efficient, you will have better luck selling to the VR developers.
Beyond that, yes, defining a niche that you become known for is a great idea. Good luck!