Hi all,
Im trying to build someone else’s VR Project into a headset for my professor, as they have graduated and are no longer working on the project. it’s running on Unity 2020.2 and old plugin versions of openXR.
I’m fairly new to VR development and they want this project showcased on the Meta Quest 2 Headset.
I attached some images, but if you need anything else to help me, I’ll add more to the post.
whenever I build and run it, it throws up these errors, and I’m unsure where to start when handling them.
Summary
Assets\Scripts\SocketWithTagEditor.cs(9,29): error CS0115: ‘SocketWithTagEditor.OnEnable()’: no suitable method found to override
Assets\Scripts\SocketWithTagEditor.cs(15,29): error CS0115: ‘SocketWithTagEditor.DrawProperties()’: no suitable method found to override
Assets\Scripts\SocketWithTagEditor.cs(2,22): error CS0234: The type or namespace name ‘Interaction’ does not exist in the namespace ‘UnityEditor.XR’ (are you missing an assembly reference?)
Assets\Scripts\SocketWithTagEditor.cs(5,36): error CS0246: The type or namespace name ‘XRSocketInteractorEditor’ could not be found (are you missing a using directive or an assembly reference?)
Assets\Scripts\SocketWithTagEditor.cs(4,2): error CS0246: The type or namespace name ‘CustomEditorAttribute’ could not be found (are you missing a using directive or an assembly reference?)
Assets\Scripts\SocketWithTagEditor.cs(4,2): error CS0246: The type or namespace name ‘CustomEditor’ could not be found (are you missing a using directive or an assembly reference?)
Assets\Scripts\SocketWithTagEditor.cs(7,13): error CS0246: The type or namespace name ‘SerializedProperty’ could not be found (are you missing a using directive or an assembly reference?)
Any help is appreciated!