Hi,
I have massive problem I can’t find solution for. I have been researching the problem for a while now (all suggestions with different types of colliders, switching of rigid body etc tried). Please check the screen shots.
Can anyone help?
I need to mention I have different model which keeps the cam in place…“on their heads” (Basic Motion | 3D Animations | Unity Asset Store)
edited: i noticed that camera transform itself to 0,0,0 of the parent. I attached it to various other items for a test and each time it relocated itself to 0,0,0 of the parent…
edited: another discovery; camera only drops in editor play mode, when built and on mobile phone camera stays where it should! But that still means I cant test it properly in editor