VR Camera Drops To Ground / Floor

Hi,
I have massive problem I can’t find solution for. I have been researching the problem for a while now (all suggestions with different types of colliders, switching of rigid body etc tried). Please check the screen shots.

Can anyone help?

I need to mention I have different model which keeps the cam in place…“on their heads” (Basic Motion | 3D Animations | Unity Asset Store)

edited: i noticed that camera transform itself to 0,0,0 of the parent. I attached it to various other items for a test and each time it relocated itself to 0,0,0 of the parent…

edited: another discovery; camera only drops in editor play mode, when built and on mobile phone camera stays where it should! But that still means I cant test it properly in editor

Drop a TrackedPoseDriver on your camera :slight_smile: its in the com.unity.xr.legacyinputhelpers package.

1 Like

Drop a PoseDRiver on your camera. I assume it may help.

Just returned to my little project; and found responses, thank you! But…
Started to read about it as it doesn’t work; couldnt resolve it; do you have any better insight than me?
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