So this is an issue I have been stuck with for a while and I just cannot even find a decent workaround.
What happens is if you use a sword with a collider to stab yourself then the camera jumps up. Even if this collider does not interact with anything in the Layer Collision Matrix.
If I disable this Collider on the sword then the camera no longer jumps up. However I really need a non trigger collider on the sword for various things.
I am using Unity 2020.3 and OVRCameraRig
Can anyone give some tips?