VR click events in target texture?

Testing out UI Toolkit in Unity 2021.3 and I see you can do stuff like:

var element = document.rootVisualElement.panel.Pick(cursor);

However what is the correctly way to simulate a mouse/cursor click event from a custom pointer?

I’m not finding docs for this when it seems like it should be supported.

Never mind looks like you can just override BaseInput in StandardInputModule.
Maybe I missed the docs for this but I didn’t see it anywhere.

8049614--1038965--upload_2022-4-14_20-48-33.png

Ok so new UI system still does pointer values by screen space even when I’m rendering into a texture. Which makes no sense.

Can we get a setting or make it so input values don’t relate to screen space and rather texture space when a texture is used? This functionality missing just causes way more code to be written that otherwise wouldn’t be needed.
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