Testing out UI Toolkit in Unity 2021.3 and I see you can do stuff like:
var element = document.rootVisualElement.panel.Pick(cursor);
However what is the correctly way to simulate a mouse/cursor click event from a custom pointer?
I’m not finding docs for this when it seems like it should be supported.
Never mind looks like you can just override BaseInput in StandardInputModule.
Maybe I missed the docs for this but I didn’t see it anywhere.

Ok so new UI system still does pointer values by screen space even when I’m rendering into a texture. Which makes no sense.
Can we get a setting or make it so input values don’t relate to screen space and rather texture space when a texture is used? This functionality missing just causes way more code to be written that otherwise wouldn’t be needed.
