VR controllers are not in front of me

Hello,
I just started a simple VR project following this tutorial: https://www.youtube.com/watch?v=gGYtahQjmWQ

But I have a trouble with my VR controllers that are located on my left and not front of me. I don’t understand why, and what to do to solve it.

I am using the Oculus Quest 3 with the touch controllers.

Here is the project structure:

Here the Rig:

Here the Tracked Pose Driver of the camera:

And here one controller (left, the right is identical besides the side)

If you need more info, please let me know.

Also, I don’t know if it’s linked, but in my Hand Presence object I have a script that look for all XR devices and only the HMD is found, not the controllers (even if they are displayed and listed in the XR Interaction Debugger)

void Start()
{
    List<InputDevice> inputDevices = new List<InputDevice>();
    InputDevices.GetDevices(inputDevices);

    foreach (InputDevice inputDevice in inputDevices)
    {
        Debug.Log(inputDevice.name + inputDevice.characteristics.ToString());
    }
}
Meta Quest 3HeadMounted, TrackedDevice

So, what it the parameter I should change to have the controllers in front of me?
Thanks in advance

Hello there!

Can you report this issue via the Bug Reporter:

  1. Open your project where you reproduced the issue (Do it again to make sure it’s still happening)
  2. Report the bug (Help → Report a Bug…)
  3. Copy and paste the link to this thread in the Description and make sure your project is attached

We tried reproducing it manually as you described the issue, but it wasn’t reproducible so it might be a project specific issue and or some other setting that is causing the issue or how the project was setup might be causing it so sending us the project could make the troubleshooting faster.

Thank you in advance!