VR Desktop Packages such as OpenVR being deprecated in Unity 2020?

Whats the plan for replacing OpenVR support in Editor from unity 2020.1 onwards? Have noticed on all the VR Desktop Packages, it has a warning saying " This package is deprecated and will be removed in Unity 2020.1. "

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I wonder why you get no answer.

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I would like to know this as well.

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It’s worrying that 2019.3 encourages you to use the new plugin system, yet there hasn’t been any update on OpenVR for months.

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I’ve been wondering the same thing for a while now. Searching the interweb for answers has been fruitless. The Magic Leap XR Plugin, Oculus XR Plugin, ARCore XR Plugin, and ARKit XR plugin are immediately available. But many devs need the OpenVR XR Plugin support. It would be nice to see some news on this. Or, if possible, someone directs us to a resource with answers. If for nothing else, it would help with those of us that have to plan out roadmaps for the coming year.

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Still waiting for some news on it…

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Bump !

I wanted to test my project in 2020, yet I am unable to due to lack of Open VR support.

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lol so OpenVR is deprecated, but there has been ZERO word from Unity on what will replace it and when?!?

Perhaps they want to sell themselves to Facebook and dropped Open VR on purpose :smile:

What is interesting though, they mentioned Open VR in 2020 a18 patch notes :eyes:

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Bump too wtf is happening?

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Weird indeed. A lot of developers work with HTC Vive, so whats going on. Don’t mind using the XR Interaction toolkit but need support for OpenVR…

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I predict that Unity will keep us in the dark about this strange development right up until they release 2020.1, which I don’t think they’ll do until they have whatever solution they are planning in place.

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“As part of our shift to the new plugin framework, Valve is using our XR SDK to develop their OpenVR Unity XR plugin for 2019.3 and beyond. They will share more information on where to access it once it is available. Until that plugin is available, built-in support of OpenVR will continue to be functional and available in 2019.3, and we will support our users with any critical fixes.”

This might be the cause.

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Unity XR is very interesting, being able to create only one project and export to different platforms in VR, the cross platform is a problem that takes a long time and it is good to see them working on a solution

Found this by the way. There’s also a forum which indicates it works but did not have the time to check it thoroughly.

https://developer.vive.com/resources/knowledgebase/download-vive-srworks-xr-sdk-0-9-0-3-unity-plugin/

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This does’t fit for me. My HMD is OpenVR and that driver is for Vive only

Update from Valve developers here

https://github.com/ValveSoftware/steamvr_unity_plugin/issues/639

I don’t see any answer on that page.

Cardboard is killed, openvr is killed. This is not the development of the engine but its degradation.

The silence is deafening at this point