VR EXE weirdness, with Dropbox link

I’m creating a prototype for a client, and am running into a few problems.

When I run the prototype with Unity, it works great.

When I build the .EXE and run it, there are a few issues, reproducible across different computers…

  • The left eye is looking in a different direction ( not just shifted to the left, but also rotated )
  • There seems to be a LOT of blurring, compared to when it runs within the Unity IDE

Here’s the link for the prototype so far ( it was originally built with 5.1.1p1, I downloaded and tested on the new 5.1.1p2 which the build below was created on )

https://www.dropbox.com/sh/dc5lazqna7gvetw/AADeviD238GmdSr3ZxxNGDF6a?dl=0

Does anyone have any ideas on how to get the build working OK, or things to test? I’m using the new 'tick box within Player settings" for VR mode.
Mal

Hi,

I can confirm the problem with left eye, except that for me the problem with left eye is there when I run it as prototype in Unity. I also have VR mode on. I am using 5.1.1p1 and oculus rift dk1.

@Mal_Duffin

Could you submit a bug report please? We will take a look at it.

Also, are you in extended or direct viewing mode?

-Will

Bug report just submitted - Case 710684. It took a while to strip stuff out of the project to make it relatively small enough to send.

Am using Extended mode.