I’m creating a prototype for a client, and am running into a few problems.
When I run the prototype with Unity, it works great.
When I build the .EXE and run it, there are a few issues, reproducible across different computers…
- The left eye is looking in a different direction ( not just shifted to the left, but also rotated )
- There seems to be a LOT of blurring, compared to when it runs within the Unity IDE
Here’s the link for the prototype so far ( it was originally built with 5.1.1p1, I downloaded and tested on the new 5.1.1p2 which the build below was created on )
https://www.dropbox.com/sh/dc5lazqna7gvetw/AADeviD238GmdSr3ZxxNGDF6a?dl=0
Does anyone have any ideas on how to get the build working OK, or things to test? I’m using the new 'tick box within Player settings" for VR mode.
Mal